BUILDING STEM EDUCATION FRAMEWORK THROUGH NETWORKING COLLABORATION

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dc.contributor.author Arnautov, Aleksandr
dc.contributor.author Gafurova, Natalia
dc.contributor.author Fadeev, Yaroslav
dc.contributor.author Dyomin, Viktor
dc.date.accessioned 2018-07-30T08:49:44Z
dc.date.available 2018-07-30T08:49:44Z
dc.date.issued 2018
dc.identifier.uri http://ds.libol.fpt.edu.vn/handle/123456789/2473
dc.description.abstract The paper shares the experience of implementation of STEM-based learning in undergraduate programs, organized through networking collaboration between Siberian Federal University and STEM-Games LLC. Proposed gamification model is applied through the first year of Introduction to Engineering course as a stage of students’ first acquaintance with the problems of engineering profession. STEM-based learning activities are shaped into two modules representing a team-based engineering design competition with emphasis on different aspects of engineering. The modules utilize the principles of CDIO bringing up project-based approach and active learning as primary educational techniques. The paper address major issues concerning seamless intercurricular integration of STEM-based learning. Finally, the paper shares the most recent results of the institutions’ collaboration within CDIO-based programs of SibFU. Significant point is made in students’ abilities for self-study and problem solving. Proposed contextual gaming activities put attention to practical importance of natural sciences, being as a starting point for developing students’ engineering thinking and learning motivation. en_US
dc.publisher CDIO en_US
dc.subject STEM en_US
dc.subject Gamification en_US
dc.subject Introduction to Engineering en_US
dc.subject Engineering Thinking en_US
dc.title BUILDING STEM EDUCATION FRAMEWORK THROUGH NETWORKING COLLABORATION en_US
dc.type Working Paper en_US


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